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الثلاثاء، 23 ديسمبر 2014

MarketGlory Guide

بواسطة : Ashraf Roushdy 12:46 ص

MarketGlory

http://www.marketglory.com/strategygame/ashrfk

Introduction To Players

The first two sections of this hub detail information about the game itself, and the genre in general. Please, scroll down to the first section below the Market Glory sign up bar for information on basic strategies for the game.

A New Game Genre

Games involving money are nothing new. Sports betting is a well known and quite popular phenomenon, which has eventually transgressed into betting on other 'bar' games like pool, darts, and of course, cards. However, the advent of games that included virtual worlds, with their own economies, created a whole new dynamic in gaming.
While unofficial economies existed, where players would buy in game currency and items, at first these types of transactions were frowned upon and could result in banning. However, companies soon saw a way to profit of this, and chose micro-transaction or hybrid models, whereby subscriptions were thrown by the way side in lieu of allowing players to purchase in game currency. Some games even went so far as to allow subscriptions to be purchased in game using in-game currency.
It was only a matter of time before the first Real Cash Economy games started to pop up. The first of these, and the most famous, is undoubtedly Entropia Universe. Built equally upon creativity and capitalism, they had a no-subscription model that depended heavily upon players purchasing PED in game. Those first players, early adopters, had access to items which are now incredibly valued by the gaming community, and thus a great source of revenue.
Once such game, with a Real Cash Economy, is Market Glory. Designed and implemented as a national political and economic simulation, it allows players to invest their time and money in order to build up assets in the game. These assets can then produce money, which users are later able to withdraw via in-game means.

Anno's Design Scheme

http://www.marketglory.com/strategygame/ashrfk
Anno 1777 has its entire design scheme based around this image.

Real Cash Economy Games

While this game certainly wasn't the first R.C.E. game by any stretch, it wasn't even the first game of its type. In 2009 another game called Anno1777 was released. This game pioneered a formula that copied previous online and forum games that attempt to simulate political and military life of the world. Anno just took it a step further by allowing players to trade their in-game money for real life cash.
While the game gained a sudden rise in popularity, it was plagued by its own success. With so many players, the administrators were forced to cut corners when it came to customer support. This led to a situation where the game was plagued with bugs that were never fixed. Frustrated players would either leave, or worse yet, be stuck in an economy that they had perhaps invested in too early.
Secondly, the developers, instead of focusing their efforts on Anno, started a second game. This game had no ties or connections to Anno, and for all intents and purposes, probably supplanted Anno in their minds as a top priority. Which is a shame, because without Anno, I can't imagine they will have much business.
Where Anno failed, MarketGlory seems determined to succeed. Their platform is much more professional, having gone through two or three revisions to the graphic user interface. They have a working support system and actively work to stop player fraud. In general, they are doing right what Anno did wrong.
I would say that there may only be one caveat to this. They have recently launched a soccer sim. This simulation has invited alot of new players and is starting to generate new demand for products, but at the same time, may divide their resources too deeply. However, I still have hope for this, and think it will work well.

Join Now!

Click the Link below!
Click the Link below!

Ready to Join?

To the right of this text box is a small banner. Just click the banner and it will direct you to the page where you need to sign up. I would definately recommend that you read the rest of this, and feel free to email me if you sign up. I love coordinating with other players in game. Below is my email.
Please make sure to mention your username on MarketGlory and what country you are from. Our goal is to add everyone to a set list of organizations and coordinate efforts massively.

Opening Rounds: Your First Days

Firstly, thanks for signing up, and welcome to Market Glory. At the time of this writing, January 2nd, 2014, you as a player have a tremendous advantage over anyone before, and likely for sometime after.
You see, prior to this point, the game was just getting off the ground. It didn't have enough business or other infrastructure to make it very advantageous to play and it was a struggle. Now as a player, wages are at their all time highest in the game, education and welfare materials are massively produced by many different parties, and everything is cheap.
But before you can really understand that, you need to understand the key mechanics of the game. There are three primary statistics that decide how well you fare in the game; energy, knowledge, and experience.
Energy is just that, the energy you have available to do something. It is refilled through food, drinks, and consumables; and your maximum energy is determined by other items like clothes and housing. Raising your energy is important, but this should be tempered by the cost of the item that you are using to raise your energy level.
Knowledge represents your training and education. You gain education by reading books which are produced at Universities. You slowly lose knowledge on a tiered rate (the more knowledge you have the faster you lose it. Don't worry though, you wont lose so much that you will find yourself constantly replacing it with books, they are generally rare investments.
Experience represents your skill, and expertise. You gain experience only by continuing to work day after day. You lose it far slower than you gain it, so presumably, so long as you continue to play the game, your experience will remain high.
All three of these are added together and divided by 3 to determine your ProductivityYour productivity determines how much you produce when you work a regular job. However, you cannot work unless your energy is at least 1/20 of your productivity.
Right now, in the game, wages are incredibly high due to demand for workers. The items that increase your income are fairly cheap, so it is a good time to join the game. It is, however, not a good time to start a business...so don't attempt it until you are very skilled.

  Fighting

In addition to working, you can also fight 10 times a day. This involves going to the referral fight section, selected a target, and fighting them. If you win, you gain that person as a referral, meaning that they pay a tax to you.
For fighting, you never want to buy any energy items except milk. Food, clothes, and housing you should buy if the prices of labor in your country can support you owning such. Generally, you only buy cheese and coffee for wars, but this can change depending on prices. Wine is much the same, but occasionally someone will price their wine wrong.
Generally speaking, as a new player you should buy milk, and use that to fight. If you have clothes, house, and meals because you can afford them through your work (that is to say it is profitable have all of these) then this is just an added benefit. Anyhow, drink the low quality milk, and immediately fight. If you fight one right after another, you should prove profitable, as long as milk is not overpriced in your region.

Thanks for Reading

With a simple strategy of just fighting and working, you should be able to build funds really quickly. However, I'm going to teach you a simple trick to help you stay ahead of the curve.
On your first day, you should calculate how much money you make per point of productivity. If you made 21 cents and you had 1 point of productivity, thats .21 per point of productivity. Take this resulting number and divide it by 3 (.07 in our case). This is your income to energy number. Before you buy any energy item, multiple this number by the points of energy it produces, and the number of days it lasts. Only buy the item in question if this number exceeds its price, otherwise you are losing money on it.
This dynamic only works for the early game. In the late game, you will have knowledge and experience which decay much slower than energy. In this case, it becomes much more reasonable to buy energy items, if only so that you can continue to work.
Again, thanks for reading! Good luck! Check back in with this hub every few days as I will add links to future guides I will write!
Good Luck

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